Sunday, February 17, 2013
Flame seeker Chronicles: Guild Wars features I wish had made it to Guild Wars 2
(1)
You may have noticed, but Guild Wars and Guild Wars 2 are different games. I thought we'd clear that up to begin with. In fact, they're such different games that there are oodles of people who are fans of one but not the other (typically, most of these folks seem to be in favor of Guild Wars 2, but I know a fair few staunch supporters of the original). I happen to be a fan of both games, although I definitely find it a little disconcerting to switch between the two games. Most of that is because of things that the sequel does better, like casting on the move, a player auction house, and (in my opinion) the downed state. Some of it's because of things that aren't so much about quality as style, like the existence (or lack thereof) of Monks and heavy instancing. And then there are things that I really loved in the original that aren't around anymore.
Alliances are pretty much at the top of my list of things I wish had crossed over from Guild Wars. While the new, higher guild cap is fabulous and all that, it doesn't really replace alliances. They opened up communication in a way that the current guild system, for all its freedoms, doesn't quite match up to.
Guild Wars 2's guild system has the potential to do awesome things, some of which we'll hopefully see come into being with this month's patch. I know we're getting guild halls at some point, but for now I'm stuck missing them. If they came into being as they were in the original Guild Wars, I can see them diverting traffic away from major cities (most of which, aside from Lion's Arch, are already more or less unused), so they might function differently, but I think it's important that we have them. buy guild wars 2 gold
Naturally, we can't talk about guilds without bringing up Guild vs. Guild. Even though I'm not a die-hard PvP player, GvG was a big part of Guild Wars. Watching matches was always super cool, as I'm sure taking part in them was. The current automated and cash tourney system provides structure, for sure, but it's not the same as the system that was fairly emblematic of the original game.
I miss missions as a part of the story line. I know that, as instanced content that tells a story, they'd be a little superfluous with the existence of story mode dungeons and personal story instances, but I think they did their job a bit better than the personal story does. I also enjoyed that missions had fail conditions and varying levels of success. While we're at it, I also miss elite areas like the Fissure of Woe, Urgoz's Warren, and the Domain of Anguish.
There are a bunch of smaller things that I'd like. First and foremost of those is first person POV. I know that's really, really silly, but this game is so gosh-darn lovely that it's a shame to have to try to /sleep to get a decent screenshot without your character's backside mucking things up. When Halloween rolled around, I found myself missing some of the old emotes that used to be available to us. It's nice to be able to goof around (or role play) with custom /me emotes, but I miss things like /flex and /drums. (However, I will say that /surprised on a Sylvari is the single greatest thing in the game and thank you thank you thank you to whoever animated it.)
The ability to quickly swap between saved builds or ping builds in chat for the edification of my group members is one that's sorely missed by many players. While things are more complicated this time around with trait line perks and weapons and stuff, this is a convenience that Guild Wars players got really, really used to. I also miss perfect salvage kits, which let you salvage an weapon or armor modifier without damaging the actual item.
There are also impossible things. After drawing up my own list, I asked about for features that other folks would most like to see cross the gap between games. A lot of favourites really aren't feasible. For example, I'd really like to be able to wield any weapon as any class because I miss my caster spears. That, uh, just doesn't work with the way Guild Wars 2's skill bars play out. As nice as it is for my Guild Wars Elementalist to spin a spear about for casting, every class wielding every weapon just wouldn't be feasible for the weapon-specific skills of the sequel. I miss farming, too, which is impossible both because of the general lack of heavily instanced content and the way skills interact with each other now. acheter des kamas
A lot of people miss their heroes and secondary professions. Heroes are problematic both because it's an open world and how many copies of Razah can you run across before something smells fishy and because they tend to give people an easy out from grouping. Secondary professions make balance way tricky and make the weapon thing difficult -- would you be able to wield your secondary profession's weapon? Would you get only utility skills? The mind boggles. Something I saw a surprising number of mentions of was skill hunting. In the original Guild Wars, skills had to be learned from specific vendors. You couldn't just open up a window -- oh no! -- that would be far too easy. You had to scout out specific skill vendors in various locations. If you really wanted a cool skill but weren't to the end of the map, too bad for you! Elite skills had to be captured from defeated bosses, which was actually a kind of awesome mechanic. And that's, well, that's gone.
I miss some stuff, but on the whole I call Guild Wars 2 a net win. I mean, we can jump now.
Tuesday, January 29, 2013
In the high segment Mat Road Battle whole career to explain how to play Ice 3?
Ice skills began to explain in detail today.
1, the ice wall. The skills we must be very familiar with a lot of people are planting skills. A wall of ice to put their practice down, and then a hockey over. Break this skill is to go around, optimistic about his skills start, stalked, it is not Taoism puncture the Black Swan anger directly penetrated! Courage to face it! sell C9 Gold items COTN
2. This skill is Ice evade attack skills! How to crack it, direct flat pick hit then no double-click. Can escape to, it is not banished the dance is also can escape the past, but the master of their own invincibility time. In the air when the body of state hegemony, this skill is best not to strive and work hard strokes, nothing skills.
3, crushed ice outbreak. This is Ice's big move! The hands super body then release instantly invincible release of super tyrants body. How to break, hold down E directly caught red escapement. (Remember to hold down E Do not press the left button, of course, if a local tyrant Ice caught not recommended, because the beat really can not afford to hurt.) cheap C9 gold
4, Blizzard freezing rain. Put in the ice in front of a skills similar to the arrows. Direct red escapement!
Well, four skills lecture ended, specific in actual combat, in conjunction with other skills to convergence, especially ice wall Take That really is perverted recommended directly Swan anger to knock down the wall of ice, or hello by . Really, the Eben Ice everybody seen it has been around a wall of ice to play, really speechless.
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Thursday, January 10, 2013
Guild Wars 2 Secrets Review Released
Guild Wars 2 Guide has finally been released after much anticipation and is helping both casual and avid Guild Wars 2 enthusiasts save time and find more enjoyment in the game through an all in one, carefully organized course guide. Unlike other Guild Wars 2 guides, Brad Johnson was bold enough to create a guide an all-in-one guide that is 100% legal with no filler, no hacks, no cheats and no exploiting loopholes.
After a quick review of the Guild Wars 2 Guide, it is clear this guide is the best resource available for Guild Wars 2 games who don’t have time to waste trying to figure out how to perform well in the game to actually enjoy playing it. Early users of the guide have been stating that the user-friendliness of the guide along with its comprehensive materials helped them finally reach high levels without having to put in hours of time to get there.
“Everything this guide has taught me is so detailed and easy where it even seem like I’m cheating, although I’m not!” said Charles Jackson, a user of the guide. “Everything outlined in the guide is really systematic. Anyone will be able to understand this and dominate in Guild Wars 2, whether in levelling or getting gold.”
Edward Parker, another user of the guide, said, “I’m the sort of person who really likes to complete everything in a game so I’m really glad I picked up Guild Wars 2 Secrets. The walk through and secret locations posted made achievements easy to get because they’re easy to understand. I can’t believe how fast I’m levelling and thoroughly enjoying my time at the higher levels of Guild Wars 2.”
With Brad Johnson’s guide, games no longer have to waste time losing, but can put that time towards becoming a more successful player than they ever thought possible. Using the guide, games will be able to master every professions, grab every item, find secrets of every dungeon, monster, and learn every leveling secret they need to know.
Those who wish to buy the guide should visit the official site here. On the site, one can access the program plus take advantage of the generous offer being made by Hayden Hawke.
Brad Johnson has only made a limited number of these discounted guides available so that he can provide those who invest in the product the best level of service. Included in the product is a comprehensive course guide, which is made up of The Complete Power Leveling guide, The Gold Gatherer’s Bible and a full set of professional guides. buy or sell Guild Wars 2 gold cheap dofus gold Buy RS/Runescape Gold
Wednesday, January 2, 2013
"Guild Wars 2" glass sword stream guardian SPVP collocation experience.
(1)
Although called glass sword. However, the main weapon is token + the torch. The big sword is smooth shifting approach to ending more than half of the enemy blood.
2 If the approach could not seakill enemy. They eat their own injuries. Immediately take advantage of invincible / f2 + f3 / blood, immediately appearances continue with far-attack. Waiting for an opportunity in the approach. GW2 Gold For Sale
Monomer outbreak of thieves. The illusionist and other easy to use. However, a large sword the group hurt very excellent 2 by positioning is not quite the same.
4build use Aegis +20% damage + fire damage +10% +5% + features + weapons Fuk Man +5% + enemy blood is less than 50% plus 5%.
5 features 3 harm, which two plus crit rate did not add any attack force so I do not point. 1 with 3:00 full. For maximum damage.
6ps: Aegis easily broken. Mainly at the periphery and a long-Aegis try not to let rip.
Change it a little bit. Add firm. To ensure that every time people plug out (2)
Skills section
7 Paosu spvp brush high score mobile speed is quite important. Running too slow, and not be over, or is she lost earn points.
8 Shun shift comes into play with the big sword. Or dying when chasing enemy AND trigger combustion plus 10% of the damage.
9 knockout, with smooth shifting with the token, tied to the people, and the sword 5 pull people can be more flexible to wrangle with the enemy.
The 10 Invincible exit escape with
F1 burning tail knife. Burn injury is still very impressive, especially each other a little bit of blood left they can not make continuous damage is. GW2 Gold
F3 protect 33% injury reduction build one of the few defense technology.
There is a favor, please do not take this build take it for the group weapons or adjust, and then on the hair like a the PVE violent stream guardian of Posting least marked inspiration to in this article is to class.
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