D3 Game Player
Sunday, February 17, 2013
Flame seeker Chronicles: Guild Wars features I wish had made it to Guild Wars 2
(1)
You may have noticed, but Guild Wars and Guild Wars 2 are different games. I thought we'd clear that up to begin with. In fact, they're such different games that there are oodles of people who are fans of one but not the other (typically, most of these folks seem to be in favor of Guild Wars 2, but I know a fair few staunch supporters of the original). I happen to be a fan of both games, although I definitely find it a little disconcerting to switch between the two games. Most of that is because of things that the sequel does better, like casting on the move, a player auction house, and (in my opinion) the downed state. Some of it's because of things that aren't so much about quality as style, like the existence (or lack thereof) of Monks and heavy instancing. And then there are things that I really loved in the original that aren't around anymore.
Alliances are pretty much at the top of my list of things I wish had crossed over from Guild Wars. While the new, higher guild cap is fabulous and all that, it doesn't really replace alliances. They opened up communication in a way that the current guild system, for all its freedoms, doesn't quite match up to.
Guild Wars 2's guild system has the potential to do awesome things, some of which we'll hopefully see come into being with this month's patch. I know we're getting guild halls at some point, but for now I'm stuck missing them. If they came into being as they were in the original Guild Wars, I can see them diverting traffic away from major cities (most of which, aside from Lion's Arch, are already more or less unused), so they might function differently, but I think it's important that we have them. buy guild wars 2 gold
Naturally, we can't talk about guilds without bringing up Guild vs. Guild. Even though I'm not a die-hard PvP player, GvG was a big part of Guild Wars. Watching matches was always super cool, as I'm sure taking part in them was. The current automated and cash tourney system provides structure, for sure, but it's not the same as the system that was fairly emblematic of the original game.
I miss missions as a part of the story line. I know that, as instanced content that tells a story, they'd be a little superfluous with the existence of story mode dungeons and personal story instances, but I think they did their job a bit better than the personal story does. I also enjoyed that missions had fail conditions and varying levels of success. While we're at it, I also miss elite areas like the Fissure of Woe, Urgoz's Warren, and the Domain of Anguish.
There are a bunch of smaller things that I'd like. First and foremost of those is first person POV. I know that's really, really silly, but this game is so gosh-darn lovely that it's a shame to have to try to /sleep to get a decent screenshot without your character's backside mucking things up. When Halloween rolled around, I found myself missing some of the old emotes that used to be available to us. It's nice to be able to goof around (or role play) with custom /me emotes, but I miss things like /flex and /drums. (However, I will say that /surprised on a Sylvari is the single greatest thing in the game and thank you thank you thank you to whoever animated it.)
The ability to quickly swap between saved builds or ping builds in chat for the edification of my group members is one that's sorely missed by many players. While things are more complicated this time around with trait line perks and weapons and stuff, this is a convenience that Guild Wars players got really, really used to. I also miss perfect salvage kits, which let you salvage an weapon or armor modifier without damaging the actual item.
There are also impossible things. After drawing up my own list, I asked about for features that other folks would most like to see cross the gap between games. A lot of favourites really aren't feasible. For example, I'd really like to be able to wield any weapon as any class because I miss my caster spears. That, uh, just doesn't work with the way Guild Wars 2's skill bars play out. As nice as it is for my Guild Wars Elementalist to spin a spear about for casting, every class wielding every weapon just wouldn't be feasible for the weapon-specific skills of the sequel. I miss farming, too, which is impossible both because of the general lack of heavily instanced content and the way skills interact with each other now. acheter des kamas
A lot of people miss their heroes and secondary professions. Heroes are problematic both because it's an open world and how many copies of Razah can you run across before something smells fishy and because they tend to give people an easy out from grouping. Secondary professions make balance way tricky and make the weapon thing difficult -- would you be able to wield your secondary profession's weapon? Would you get only utility skills? The mind boggles. Something I saw a surprising number of mentions of was skill hunting. In the original Guild Wars, skills had to be learned from specific vendors. You couldn't just open up a window -- oh no! -- that would be far too easy. You had to scout out specific skill vendors in various locations. If you really wanted a cool skill but weren't to the end of the map, too bad for you! Elite skills had to be captured from defeated bosses, which was actually a kind of awesome mechanic. And that's, well, that's gone.
I miss some stuff, but on the whole I call Guild Wars 2 a net win. I mean, we can jump now.
Tuesday, January 29, 2013
In the high segment Mat Road Battle whole career to explain how to play Ice 3?
Ice skills began to explain in detail today.
1, the ice wall. The skills we must be very familiar with a lot of people are planting skills. A wall of ice to put their practice down, and then a hockey over. Break this skill is to go around, optimistic about his skills start, stalked, it is not Taoism puncture the Black Swan anger directly penetrated! Courage to face it! sell C9 Gold items COTN
2. This skill is Ice evade attack skills! How to crack it, direct flat pick hit then no double-click. Can escape to, it is not banished the dance is also can escape the past, but the master of their own invincibility time. In the air when the body of state hegemony, this skill is best not to strive and work hard strokes, nothing skills.
3, crushed ice outbreak. This is Ice's big move! The hands super body then release instantly invincible release of super tyrants body. How to break, hold down E directly caught red escapement. (Remember to hold down E Do not press the left button, of course, if a local tyrant Ice caught not recommended, because the beat really can not afford to hurt.) cheap C9 gold
4, Blizzard freezing rain. Put in the ice in front of a skills similar to the arrows. Direct red escapement!
Well, four skills lecture ended, specific in actual combat, in conjunction with other skills to convergence, especially ice wall Take That really is perverted recommended directly Swan anger to knock down the wall of ice, or hello by . Really, the Eben Ice everybody seen it has been around a wall of ice to play, really speechless.
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Thursday, January 10, 2013
Guild Wars 2 Secrets Review Released
Guild Wars 2 Guide has finally been released after much anticipation and is helping both casual and avid Guild Wars 2 enthusiasts save time and find more enjoyment in the game through an all in one, carefully organized course guide. Unlike other Guild Wars 2 guides, Brad Johnson was bold enough to create a guide an all-in-one guide that is 100% legal with no filler, no hacks, no cheats and no exploiting loopholes.
After a quick review of the Guild Wars 2 Guide, it is clear this guide is the best resource available for Guild Wars 2 games who don’t have time to waste trying to figure out how to perform well in the game to actually enjoy playing it. Early users of the guide have been stating that the user-friendliness of the guide along with its comprehensive materials helped them finally reach high levels without having to put in hours of time to get there.
“Everything this guide has taught me is so detailed and easy where it even seem like I’m cheating, although I’m not!” said Charles Jackson, a user of the guide. “Everything outlined in the guide is really systematic. Anyone will be able to understand this and dominate in Guild Wars 2, whether in levelling or getting gold.”
Edward Parker, another user of the guide, said, “I’m the sort of person who really likes to complete everything in a game so I’m really glad I picked up Guild Wars 2 Secrets. The walk through and secret locations posted made achievements easy to get because they’re easy to understand. I can’t believe how fast I’m levelling and thoroughly enjoying my time at the higher levels of Guild Wars 2.”
With Brad Johnson’s guide, games no longer have to waste time losing, but can put that time towards becoming a more successful player than they ever thought possible. Using the guide, games will be able to master every professions, grab every item, find secrets of every dungeon, monster, and learn every leveling secret they need to know.
Those who wish to buy the guide should visit the official site here. On the site, one can access the program plus take advantage of the generous offer being made by Hayden Hawke.
Brad Johnson has only made a limited number of these discounted guides available so that he can provide those who invest in the product the best level of service. Included in the product is a comprehensive course guide, which is made up of The Complete Power Leveling guide, The Gold Gatherer’s Bible and a full set of professional guides. buy or sell Guild Wars 2 gold cheap dofus gold Buy RS/Runescape Gold
Wednesday, January 2, 2013
"Guild Wars 2" glass sword stream guardian SPVP collocation experience.
(1)
Although called glass sword. However, the main weapon is token + the torch. The big sword is smooth shifting approach to ending more than half of the enemy blood.
2 If the approach could not seakill enemy. They eat their own injuries. Immediately take advantage of invincible / f2 + f3 / blood, immediately appearances continue with far-attack. Waiting for an opportunity in the approach. GW2 Gold For Sale
Monomer outbreak of thieves. The illusionist and other easy to use. However, a large sword the group hurt very excellent 2 by positioning is not quite the same.
4build use Aegis +20% damage + fire damage +10% +5% + features + weapons Fuk Man +5% + enemy blood is less than 50% plus 5%.
5 features 3 harm, which two plus crit rate did not add any attack force so I do not point. 1 with 3:00 full. For maximum damage.
6ps: Aegis easily broken. Mainly at the periphery and a long-Aegis try not to let rip.
Change it a little bit. Add firm. To ensure that every time people plug out (2)
Skills section
7 Paosu spvp brush high score mobile speed is quite important. Running too slow, and not be over, or is she lost earn points.
8 Shun shift comes into play with the big sword. Or dying when chasing enemy AND trigger combustion plus 10% of the damage.
9 knockout, with smooth shifting with the token, tied to the people, and the sword 5 pull people can be more flexible to wrangle with the enemy.
The 10 Invincible exit escape with
F1 burning tail knife. Burn injury is still very impressive, especially each other a little bit of blood left they can not make continuous damage is. GW2 Gold
F3 protect 33% injury reduction build one of the few defense technology.
There is a favor, please do not take this build take it for the group weapons or adjust, and then on the hair like a the PVE violent stream guardian of Posting least marked inspiration to in this article is to class.
Sunday, November 11, 2012
Continent of the ninth ultra-short "Raiders 35 Hell secret
Some people may think that hell is difficult, in fact, hell is not difficult to be good at the end with the BOSS previous really casually playing too.
Over-BOSS can have two kinds of tips below. Of course, a little bit of blood, save a resurrection volume, just in case. (1)
Tip 1: BOSS map into station beneath mobs over a kill mobs, and so on down the yellow circle, rushed to kill BOSS. Yellow circle moves, do not let the yellow circle near the BOSS, then fine. After all, the yellow circle BOSS plus blood ah.
Tip 2: Carry the BOSS map, station below mobs over a kill, leaving a plus blood the Shaman (treatment type Chunli sister) do not kill one underneath pulled Chunli attract yellow circle circle, others rushed to the above play BOSS. Is still the same, the yellow circle to BOSS blood, kill a lot of good.
Friday, November 2, 2012
The giant ceremony "and strive for a" cabal "vote to win
2012 Golden Plume Awards Game of the Year Award contest has been launched. Recreation Spring and Autumn's 3D fantasy action online games "cabal" infinite combos, passion States war interstellar Speed Triple transfiguration, super cool boss, sexy dance eight game features loved by the majority of players, and the enthusiastic support of the players listed among the list of the 2012 Golden Plume Awards Game of the Year Award.
Together not miss the action online games like 3D action game players to invite friends to experience together with your friends to fill ballot support "cabal" a chance to win PSV voting award!
"Cabal" activities ballot (1)
"Cabal" by the famous Korean game company EstSoft costing billions of dollars to develop large-scale 3D fantasy style MMORPG. Game not only has infinite combos, triple transfiguration National Battlefield, super cool boss the interstellar Speed Room Escape, sexy dance, the world's best music, this eight unique game features and content of the play, its beautiful landscape picture, 3D personalized fashion equipment system, gorgeous shocking skill effects game is set to bring the most refreshing gaming experience for the players in the online games at the same time to experience this action. (2)
Massive "cabal" focus on the interaction between the players focus on game content updates. Awakening of the "doomsday" version launched in March after the majority of players praise the September update a new piece of broken wilderness "original real-time strategy PK competitive PVP and PVE coexist Battle Mode, the introduction of the national camp BOSS battle more to get the attention and support of the majority of players. At the same time announced a piece of information the game developers ESTSoft October 20, will allow players to experience more fun athletics and PK atmosphere "as the core purpose to increase brand-new copy of the game based on the original, the new country battle , cross-server battlefield, team fate duel mode, in order to raise the overall quality of the game so that the majority of gamers to experience the "cabal" This 3D fantasy action online games bring a new shock! (3)
"Cabal" as a 3D fantasy style game, took the action online game quality and game content, the selection ranking among the 2012 game Golden Plume Awards, is also consistent expectations of the majority of gamers. If you love this attractive 3D action online games, it is to fill out the ballot support "cabal"! (4)
Sunday, October 21, 2012
Hit quit recommendations: low difficulty playing a key difficulty playing Ring
First, we note that tells us that a simple calculation the: best brush key difficulty may be in the fact that between 1 to 5, I think it is basically correct.
However, this analysis also less very important step is to brush ring is a secondary process, brush the keys is just the first step, you also need to use the key manufacturing the purgatory machine defeated the boss to get the ring synthetic materials.
Suppose we use the optimization process is the 3-person team, each brush full time key together to fight the boss (brush key team apart is the same, because of the drop of independent and identically distributed).
I assume you in a difficulty, materials drop rate p1 brush 3n times you hit the boss's difficulty falling rate p2.
The n key farm you get the average np1 group purgatory machine, and then hit the boss, the np1 group purgatory machine for np1p2 rings.
Of course, in fact, this is wrong, because you can synthesize purgatory machine number and ring number not expect, and depends on the fall of at least that amount of material, but if you brush enough, the gap is very small in order not to problems and made too complex, simple calculation No. (I later simulated by computer, actually gap and np1p2 this model is also less than 1%).
Assuming that the farm is completely proportional to the monster blood, and playing ring boss big appointments need to play a key 2 times.
Farm exists a waste of time, and this time in mp1 difficulty for effective Daguai 3 times time, and the absolute value of this time is not increased with difficulty.
Conclusion:
From the brush ring time efficiency perspective, you should go brush in difficulty between 3 to 7 keys, but always play at the highest difficulty boss (you can defeat the most difficult), you can even pay a certain price, For example, looking for thugs, looking for a strong faction.
The Ring final time efficiency and level off rate is proportional to the square of casually at a low difficulty inside'll save down the purgatory machine wasted.
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